Halflings

Halflings in Modern Society

Halflings, also known as the Wanderers, are a diminutive and amiable race with a love for adventure and a zest for life. In the world of Empire's Veil, Halflings have carved out their place in the modern landscape, adapting to the changing times while retaining their innate wanderlust and joyful nature.

Physically, Halflings stand at an average height of three to four feet, with round faces, twinkling eyes, and mischievous smiles. They possess nimble fingers and quick reflexes, traits that make them adept at stealth and cunning maneuvers. Despite their small stature, Halflings exhibit remarkable resilience and an uncanny ability to blend into their surroundings.

Halfling society is built upon strong communal bonds, with close-knit families and extended networks of friends. They are known for their hospitality and love of festivities, often hosting grand feasts and celebrations that bring joy to their communities. While they lack the ambition for political power or empire-building, Halflings thrive in the roles of traders, entertainers, and artisans. Their natural talent for storytelling, music, and culinary arts make them cherished contributors to the cultural tapestry of the world.

In this divergent world, Halflings play an important role as mediators and facilitators of diplomacy between different races and factions. Their inherent affability and ability to see the best in others make them natural peacemakers, often diffusing tensions and resolving conflicts with their gentle charm. Despite their peaceful nature, Halflings are not to be underestimated in times of danger. Many Halflings train in the art of archery or utilize their agility and surprise to outmaneuver opponents.

In terms of game mechanics, Halflings possess natural advantages that aid them in their adventures. Their nimbleness grants them a bonus to Dexterity, making them agile and quick in combat. Their small size allows them to move through crowded spaces with ease and provides them with a bonus to their Armor Class against larger opponents. Halflings' inherent luck and innate abilities make them adept at evading danger, granting them a bonus to saving throws. Additionally, their cheerful nature and good relations with other races may open doors for unique opportunities and assistance during their quests.

Embrace the spirit of the Wanderers and join the ranks of Halflings as you explore the divergent world of Empire's Veil, where their curiosity, resilience, and lightheartedness bring a touch of joy and adventure to every journey.


Racial Traits

• +2 Dexterity, –2 Strength.

• Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.

• Halfling base land speed is 25 feet.

• +2 racial bonus on Climb, Jump, and Move Silently checks.

• +1 racial bonus on all saving throws.

• +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.

• +1 racial bonus on attack rolls with thrown weapons and handguns.

• +2 racial bonus on Listen checks.

• Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.

• Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.