Lord Vaelen
Character Name: Lord Vaelen
Occupation: Master Manipulator
Alignment: Lawful Evil
Attributes:
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Character Level: 10
Class: Charismatic Hero (8 levels) / Mage (2 levels)
Defense:
Hit Points: 45 (8d6 + 2d4 + 20)
Defense Bonus: +7 (+3 Dex, +4 Class)
Armor Class: 17 (+3 Dex, +4 Armor)
Saves:
Fortitude: +6
Reflex: +5
Will: +10
Skills:
Bluff: +14
Diplomacy: +12
Knowledge (Arcane): +15
Sense Motive: +10
Spellcraft: +15
Feats:
Deceptive Spell
Iron Will
Leadership
Spell Focus (Enchantment)
Special Abilities:
Dark Aura: Lord Vaelen exudes an aura of malevolence, granting him a +2 bonus on Intimidate checks and a -2 penalty on Diplomacy checks.
Forbidden Lore: Lord Vaelen has access to a broad spectrum of forbidden knowledge. He can cast a limited number of spells from dark magic schools.
Mind Manipulation: Once per day, Lord Vaelen can attempt to dominate the mind of a target with a successful Bluff or Diplomacy check (DC 20).
Shadow Step: Lord Vaelen can momentarily merge with shadows, gaining invisibility for one round.
Equipment:
Enchanted Robes: Provides a +2 bonus to AC and grants a +2 bonus on saving throws against spells.
Obsidian Staff: Functions as a +1 quarterstaff and allows Lord Vaelen to cast darkness spells once per day.
Background and Personality: Lord Vaelen is a master of manipulation and intrigue. His charismatic presence and enigmatic demeanor make him a natural leader, capable of rallying followers to his cause. He is ruthlessly dedicated to the Umbra Syndicate's vision of a controlled world order. Vaelen believes that individual freedom is a dangerous illusion, and that only through his iron grip can true progress be achieved.
He is intelligent, calculating, and excels in crafting long-term plans that achieve his goals through deception and shadow manipulation. Vaelen's loyalty lies with the Syndicate's agenda, and he sees himself as the ultimate puppet master, pulling the strings from the shadows to shape the world according to his dark vision.
Plot Hooks:
Adventurers could be tasked with infiltrating the Umbral Citadel and confronting Lord Vaelen to thwart the Syndicate's plans.
Lord Vaelen might manipulate the adventurers into unwittingly serving his interests, only revealing his true intentions when it's too late.
The adventurers could cross paths with individuals who have been mind-controlled by Vaelen, sparking a quest to break his hold and expose the Syndicate.