Initial
DIVINE HERITAGE [INITIAL]
You have divine spellcasting abilities in your background, such as a saint in your family tree, or you have had a divine experience, revelation, or epiphany which has left you with modest divine abilities.
Prerequisite: Wisdom 10.
Benefit: Choose three 0-level divine spells (“orisons”). You may cast each of these spells once per day per your divine spellcasting level (minimum 1).
Special: You may only take this feat as a 1st-level character.
MAGICAL HERITAGE [INITIAL]
You have magical ability in your background, such as a sorcerer in your bloodline, or you gained access to magic at a particularly young age (by discovering a spellbook in your attic, for example). As a result, you mastered some basic spellcasting.
Prerequisite: Intelligence 10.
Benefit: Choose three 0-level arcane spells (“cantrips”). You may cast each of these spells once per day per your arcane spellcasting level (minimum 1). You are treated as a Mage for purposes of arcane spell failure chance when you are wearing armor.
Special: You may only take this feat as a 1st-level character.
WILD TALENT [INITIAL]
You have latent psionic abilities that have manifested for you in the past, often times during a traumatic experience.
Benefit: Select one 0-level psionic power. The character can manifest this power up to three times in a 24-hour period. There is no power point cost for using this power. For effects that depends on manifester level the character is considered 1st level or his or her manifester level, whichever is higher.
Special: You may only take this feat as a 1st-level character.